Air Shield (5e Spell)

From D&D Wiki

Jump to: navigation, search
Air Shield
2nd-level Abjuration
Casting time: 1 reaction, which you take when you’re hit by an attack or targeted by magic missile
Range: Self
Components: V, S
Duration: 1 round


A barrier of extremely fast wind surrounds you and protects you. Until the start of your next turn, you have a +2 bonus to AC, and you take no damage from ranged attacks and magic missile.

If a melee attack misses you, the attacker must make a Constitution saving throw, or be pushed 15 feet to the direction opposite of it's attack.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher the attacker is pushed more 5 feet for each level above 2nd.


4.00
(one vote)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: