Air Shield (5e Spell)

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Air Shield
2nd-level Abjuration
Casting time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range: Self
Components: V, S
Duration: 1 round

A barrier of extremely fast wind surrounds you and protects you. Until the start of your next turn, you have a +2 bonus to AC, and you take no damage from ranged attacks and magic missile.

If a melee attack misses you, the attacker must make a Constitution saving throw, or be pushed 15 feet to the direction opposite of it's attack.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher the attacker is pushed more 5 feet for each level above 2nd.

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