Elemental Edge (5e Spell)

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Elemental Edge
Transmutation cantrip
Casting time: 1 action
Range: touch
Components: V,M (a melee weapon)
Duration: 1 Hour

When learning this cantrip select an Edge from the choices below.

Your spell sends traces of magic into the edge of a weapon, and cause its physical properties to be changed in some way. Upon casting this spell, you can change the damage type of an equipped weapon based upon your chosen Edge.

  • Flame Edge: The weapon takes on a low ember, causing its edge to become red-hot. The damage type of the weapon is now Fire damage.
  • Cold Edge: The weapon frosts over, and becomes ice cold to the touch. The damage type of the weapon is now Cold damage.
  • Shocking Edge: The weapon begins to produce small arcs of electricity. The damage type of the weapon is now Lightning damage.
  • Air Edge: The weapon vibrates with a low hum. The damage type of the weapon is now Thunder damage.
  • Toxic Edge: The weapon glows with a sickly green light, and smells faintly of almonds. The damage type of the weapon is now Poison damage.
  • Biting Edge: The weapon's surface becomes caustic, reacting violently with other substances. The damage type of the weapon is now Acid damage.
  • Holy Edge: The weapon glows with the light of a shooting star. The damage type of the weapon is now Radiant damage.
  • Evil Edge: The weapon begins to produce a deathly aura. The damage type of the weapon is now Necrotic damage.

Regardless of what edge is cast the weapon now counts as magical for the sake of overcoming resistances, and the weapons damage die will increase by one step. ex: If the spell was cast on a target's short sword, the damage die will increase from 1d6 to 1d8. The effect last for the duration or until you cast this spell again.

At higher levels the damage die increase by an additional step at 5th level, 11th level, and 17th level.

One-handed: 1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10
Two-handed: 1d8 -> 2d4 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10


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