Catastrophic Devastation (5e Spell)

From D&D Wiki

Jump to: navigation, search
Catastrophic Devastation
3rd-level Evocation
Casting time: 1 action
Range: 120 Feet
Components: V, S
Duration: Concentration, up to 1 minute


A tiny sphere of destructive blaze with the wrath of the divine is that changes into an enormous energy bomb when the caster chooses to. On the turn this sphere is cast, it has a radius of 5 feet. For each turn the spell persists, its radius is doubled in feet, to a maximum of 40 feet once it changes. The radius of the explosion is double the radius of the sphere itself. While within the sphere's area, creatures takes 1d4 fire and 1d4 radiant damage at the start of each of their turns(a max of 4 turns).


At any point while the spell is active, you can dispel it on your turn, one action necessary.

The sphere explodes as soon as it touch's a target, or when the caster chooses to, all creatures within the sphere's explosion must make a Dexterity saving throw. A target takes damage accordingly to the size of the spell on a failed save, or half as much damage on a successful one. For every 5 feet of the sphere's radius, the sphere's explosion dealing double fire and radiant damage. A min of 1d4 and a max of 8d4 damage.


As a bonus action after casting as a 20ft sphere or bigger, before or after the explosion of the sphere, you may have it implode, causing any creature within the sphere or loose objects be pulled towards the center of the implosion, dealing its own fire and radiant damage as well as bludgeoning damage accordingly to the size of the sphere on a failed save, or half as much damage on a successful one and do not get sucked into the center. All creatures within the sphere's area must make another Dexterity saving throw for the implosion. Until the casters chooses to or their next turn, the implosion leaves a singularity, absorbing all spells casted within it's radius. The radius of the implosion is the size of the sphere itself. If you cast the implosion, you can not cast spells until the end of your next turn


If the spell is casted as a 40ft sphere, the spell is immune to all counter, block, immune or absorb spells, and the caster cannot cast spells based on the level that this spell was casted as until their next action.


Alternatively, you may replace radiant with necrotic but not fire with necrotic.


At Higher Levels. all damages do an extra base 1d4 damage for every spell Level above 3rd: 2d4 (4th), 3d4 (5th), 4d4 (6th), 5d4 (7th), 6d4 (8th), 7d4 (9th).

5.00
(one vote)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard
Back to Main Page5e HomebrewSpellsWarlock

Home of user-generated,
homebrew pages!


Advertisements: