Radiant Aura (5e Spell)

From D&D Wiki

Jump to: navigation, search
Radiant Aura
4th-level Evocation
Casting time: 1 action
Range: Self (20-ft radius)
Components: V, S, M (Diamond dust worth at least 50 gp)
Duration: Concentration, up to 1 minute

A brilliant light erupts from your hand, rejuvenating your allies and castigating your enemies. For the duration of the spell, you may use your bonus action to cause allies within range to regain hit points equal to 1d6 + your spellcasting ability modifier, and enemies within range must succeed on a Wisdom saving throw or take the same amount of radiant damage. Undead and constructs do not benefit from the healing effect of this spell but are still affected by the damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the healing and damage increase by 1d6 for every two slot levels above 4th.

(one vote)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger

Home of user-generated,
homebrew pages!