Provoke (5e Spell)

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2nd-level Enchantment
Casting time: 1 bonus-action
Range: 60 feet
Components: red flag and an air horn
Duration: Concentration, up to 1 minute

You choose a creature within 60 that can see you. You produce bright red colors and loud noises provoking the target to single you out. The target then must succeed on a Charisma saving throw or be affected by the spell. An affected creature cannot target its attacks on anyone but you. Every time the affected creature is hit by a creature other than you, he makes a Wisdom saving throw at disadvantage. The DC for the save is your spell DC minus half the damage taken. Upon success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher you can choose one additional target for every level above 2nd.

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