Something (5e Spell)

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Something
3rd-level Conjuration
Casting time: 1 action
Range: Self
Components: V, S, M (silver-laced clay worth 50 gp, which the spell consumes)
Duration: Instantaneous

A random object forms in your hand. This could be a single boot, a lich's soul, or a magic item. Your DM can decide what you receive, or you can roll on the following table. All objects are from somewhere, and in many cases will be missed by their owner (who may come looking). Some items are cursed: use the rules for cursed items in the DMG.

d100 1–6
1 a bookmark
2 a button
3 a nail file
4 a dental mirror
5 a toy duck
6 a pair of sunglasses
7 a bouquet of fake flowers
8 a clothes hanger
9 a vial of perfume
10 a plate
11 a metal spring
12 a banana
13 a shawl
14 a mouse
15 a shoelace
16 a large hot meal
17 a fork
18 a pair of manacles
19 a bar of soap
20 a mug of coffee
21 a stage dagger
22 a horseshoe
23 a gnome corpse
24 a silver circlet
25 a small bronze statue of a dwarf
26 a pair of leather gloves
27 a small bag filled with pain numbing herbs
28 a jar filled with water
29 a vial of fake poison
30 a backpack filled with 50 feet of hemp rope
31 a decomposed corpse of a small mammal
32 10 pounds of jerky
33 a well carved personal chest that is 8 inches by 4 inches
34 a 100 pound barrel of oats
35 a dart
36 a crossbow bolt
37 2 two-person tents
38 an arcane focus
39 a fancy red wizard robe
40 a bag containing 10 platinum pieces
41 the key to a duke's cellar
42 a celestial globe
43 the death mask of an ancient queen
44 the deed to a tavern
45 a chief priest's holy symbol
46 the mandate of a god
47 the scandalous diary of a noble's concubine
48 the axe that executed a martyr
49 an extinct insect encased in amber
50 a key that opens the last lock you couldn't open
51 a book whose contents change languages whenever opened
52 a piece of paper with an IOU to a random noble
53 a belt that sheds bright light in a 5-foot radius and dim light for an additional 5 feet
54 a blue dragon's scale
55 a unicorn horn
56 a crystal ball that only has faint magical properties
57 a pillow that makes whoever willingly lays on it fall immediately fall unconscious
58 a gray ooze that follows you but does not understand you
59 a bottle that can hold 10 gallons of liquid, the liquid fills it up at a reduced rate, if it has 5 gallons in it the bottle is only half full
60 a suit of charged armor
61 a charged weapon
62 a charged wand
63 a pair of boots of levitation
64 a potion of healing
65 a ring of mind shielding
66 a lantern of revealing
67 a potion of clairvoyance
68 a pair of gloves of swimming and climbing
69 a wand that cast moonbeam 4 times and recharges 1d4 charges at dawn. The spell can only be cast by saying its key word moon in Celestial.
70 a staff that appears to be a staff of the magi. If you attempt to use it, the staff explodes and you take 4d8 force damage and 6d8 psychic damage. Identify reveals the staff's true nature
71 an ornate flute that plays ear-splitting shrieks instead of music
72 an ornate silver longsword with a large hidden crack in the metal of the blade
73 a piece of parchment with the word "Something" written on it
74 a small glass figurine of the caster, whoever holds the figurine can whisper it anything and the corresponding person will say the same thing
75 a lock with a key that fits, but when the lock is locked it can not come unlocked, also the lock has an AC of 14 and 20 hit points
76 10 cursed copper coins. Each time you cast a spell of 5th level or higher, you gain 10 more cursed copper coins. If you spend copper coins, give them away or dispose of them, they return to your possession in 1 minute. Items or services fully or partially purchased with cursed coins will break, be lost, be inadequate or otherwise be malformed.
77 a large red ruby with an inner pulsing fire. The ruby explodes when it is touched by 2 different creatures dealing 8d6 fire damage with a DC 15 Dexterity saving throw to take half damage to everyone within 10 feet of the ruby.
78 nothing appears to happen, but all creatures within 1 mile of you are aware of your presence
79 an irate stone golem
80 a pair of skull earrings which require attunement that grant you resistance to necrotic damage while you wear them
81 a straw doll that is a crude likeness of a random creature with 30 feet. The doll has AC 10 and 5 hit points. Damage dealt to the doll is also dealt to the creature it is a likeness of, but magical healing received by the doll is received by that creature as well. The doll ceases to function in this way when it is reduced to 0 hit points.
82 a gnarled spruce branch that can be used to cast the druidcraft spell
83 a blank gray mask that makes you temporarily blinded when your wear it, but gives you blindsight out to a 60-foot radius
84 a blanket that makes you immune to the effects of cold weather when you wrap it around yourself
85 a cape that grants you advantage on saving throws against being frightened but disadvantage on saving throws against being charmed while you wear it
86 a pair of boots that prevents you from being moved against your will while you wear them
87 a folding boat
88 a regular looking jar with a black bottom that makes items that fall past the blackness disappear into the void
89 a periapt of health
90 an onyx worth 200 gp
91 a mirror that shows a creature its deepest desires
92 a miniature 1-foot by 1-foot flying carpet that holds up to 20 pounds and has a fly speed of 30 feet
93 a robe that can change into any mundane outfit
94 two mirrors which instead of seeing your reflection, you can see through the other mirror, they both must be on the same plane of existence to work
95 a potion of diminution
96 a bag of holding
97 a belt of hill giant strength
98 a ring of evasion
99 a wand of paralysis
100 you forget how to cast this spell until you next gain a level or 1 year has passed.
0.00
(0 votes)

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