Exit Beam (5e Spell)

From D&D Wiki

Jump to: navigation, search
Exit Beam
Divination cantrip
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour

You hold forth your open palm and utter the word "Exit," appealing to the higher powers that be that you are so hopelessly lost that you can't be bothered to find your own way out.

When this spell is cast, a glowing green line will extend out along the shortest and most direct route to a location open to the sky, snaking around corners and through mazes to find a route for you. The beam sheds dim light out to a distance of 5 feet from all parts of the line.

This spell can get confused by structural elements such as open courtyards and holes in the ceiling, and may lead to those places instead of the real exit.

If the spell is unable to work out a path that can be navigated by a medium-sized creature without flying or swimming speeds, the spell fails.

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!