Ice Coffin (5e Spell)

From D&D Wiki

Jump to: navigation, search
Ice Coffin
2nd-level Evocation
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous


You encase a small area in a tall coffin of ice, which has the potential to temporarily immobilize frozen creatures. Choose a point you can see on the ground within range. A spire of ice erupts into existence centered on that point. The spire of ice fills a cylinder that has a 10-foot radius and a height of 40 feet. Each creature caught inside the spire's area must make a Constitution saving throw. A creature takes 3d8 cold damage and is paralyzed until the end of its next turn on a failed save, or takes half as much damage and isn't paralyzed on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

5.00
(one vote)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Hyperdimension Neptunia franchise, and/or include content directly affiliated with and/or owned by Compile Heart and Idea Factory. D&D Wiki neither claims nor implies any rights to Hyperdimension Neptunia copyrights, trademarks, or logos, nor any owned by Compile Heart and Idea Factory. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: