A Comedy of Errors (5e Spell)

From D&D Wiki

Jump to: navigation, search
Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.
A Comedy of Errors
9th-level Enchantment
Casting time: 1 action.
Range: 150 feet
Components: V
Duration: Concentration 10 minutes


This spell requires you to spend an action every turn to maintain it. When you cast this spell you warp fate in a 30-foot cube within range. The ground within the cube counts as difficult terrain and all creatures within the cube gain the following disadvantages for as long as they remain inside:

  • All targets gain disadvantage on all saving throws, ability checks, and attack rolls.
  • Any target that makes the dash action must roll a Dexterity saving throw or fall prone.
  • Any target that makes an attack roll and misses must roll a Strength saving throw or drop their weapon.
  • Any target that casts a spell and missed has the effect of that spell applied to themselves.
4.00
(3 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric

Home of user-generated,
homebrew pages!


Advertisements: