False Blade (5e Spell)

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False Blade
1st-level Abjuration
Casting time: 1 Bonus Action
Range: Special
Components: V, S, M (A memento of someone you care deeply about)
Duration: Concentration, up to 8 hours

While concentrating on this spell, no damage you deal can be lethal, regardless of what kind of damage or how it's dealt. Spells, weapons, even ranged weapons fail to kill creatures hit by your attacks while you're concentrating on this spell. If a creature would drop to 0 Hit Points as a result of your damage, they instead fall unconscious but are stable, remaining unconscious for the same amount of time as they would if they were made stable while making Death Saving Throws. Any damage dealt by you while this spell is in effect appears superficial, meaning you won't cause bleeding, sever body parts (Even with magic items like the Vorpal Blade, unless if they are cursed.), or have a lasting effect on their well-being and health (Beyond what a normal long rest can recover). High amounts of damage made non-lethal by this spell can make temporary bright pink or red (Glowing, but not enough to be substantial) marks where the impacts hit, at the DM's discretion. Such marks last for a minute before fading.

Be warned, there are a few exceptions to this effect. Damage indirectly caused by you, such as fall damage and triggering traps, can still be lethal. The spell makes creatures stable but they are still vulnerable, so others can still kill your quarries. The spell also affects you as if it's a Self range spell, but its effect fails if you make an attack from further than 120 feet away.

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