Fortify (5e Spell)

From D&D Wiki

Jump to: navigation, search
Fortify
2nd-level Abjuration
Casting time: 1 action
Range: Touch/60 ft
Components: V, S, M (a piece of iron)
Duration: 1 round


A creature you touch gains 1d4 temporary hit points. On following rounds you can use your bonus action to grant another 1d4 temporary hit points to any creature. If it is a creature that doesn't have the temporary hit points, then they must be within touch range. The components for maintaining the spell becomes verbal and the range increases to 60 feet. This spell ends if you use your bonus action to do anything else. This spell also ends if the target is ever outside the spell's range.

At Higher Levels. The amount of temporary hit points granted increases by 1d4 for each level above 2nd level this spell is cast at.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric

Home of user-generated,
homebrew pages!


Advertisements: