Sunspark (5e Spell)

From D&D Wiki

Jump to: navigation, search
Sunspark
3rd-level Evocation (ritual)
Casting time: 1 action
Range: Touch
Components: S, M (An object less than a foot wide, which the spell consumes)
Duration: Concentration, up to 8 hours


You focus the energies of the sun onto a small object in your hand, consuming it with the intense radiation of sunlight. Until the end of the duration, this sunspark sheds brilliant sunlight to a distance of 120 feet in all directions, bright light for another 120 feet, and dim light for an additional 260 feet. You may subdue the light by covering it with something else.

The light emitted by this spell is intense. Any creature other than you that looks directly at the sunspark must make a Constitution saving throw. Creatures with sunlight sensitivity have disadvantage on this save. On a failed save, the creature takes 2d6 radiant damage and is blinded for 10 minutes. The creature may repeat the saving throw each minute to end the effect prematurely.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you no longer need to maintain concentration on the spell.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: