Grasping Souls (5e Spell)

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Grasping Souls.
1st-level necromancy
Casting time: 1 bonus action
Range: 20ft square centred around a point you choose.
Components: Blood, lots of it.
Duration: Instantaneous


You drop (or throw, no-one's stopping you to be flashy!) blood onto the ground and say "feed". In an instant, hundreds upon hundreds of undead hands reach out of the ground, grabbing at anything and everything they can touch within a 20ft cube. Creatures in the area when you cast the spell must succeed on a strength saving throw or be restrained by the undead hands until the spell ends. A creature restrained by the hands can use its action to make a Strength check against your spell save DC. On a success, it frees itself and takes a turn to get its bearings. On a fail, it stays restrained and takes 1d4 necrotic damage until the spell ends. The caster of this spell along with any other creature it chooses is unaffected by it. The caster heals from the damage taken by its target. When the spell ends, the undead hands meld back into the earth.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 or the range increases by 10ft for every spell slot used above 1st level.

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