Astral Release (5e Spell)
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|Casting time:||1 reaction, which you take in response to being dropped to 0 or fewer hit points by any creature|
With your dying breath, you mutter the words for 'explosion' before your vision fades to black. An immense wave of pure force erupts from your body to a devastating effect around you to inflicting damage on your enemies for one last chance of hope.
This spell may only be cast in response to a successful attack bringing your hit-points down to 0 or below. At which point your left standing with 1 hit point. You may not cast this spell again until you finish a long rest, or until such a time as your hit-points are brought back to their maximum value.
All creatures within 15 feet of your location must make a Dexterity save against your spell save DC + spell casting modifier, or take your caster level x in d8 force damage. For example, a 7th level wizard casting this spell inflicts 7d8 force damage. A successful save halves the damage received from this spell. You are now stabilize with 1 hit point.
At higher levels, When you cast this spell using a 6th level spell slot, increase the damage dice to D10 (caster level x d10 force damage). An 8th level spell slot increases the damage dice to D12 (caster level x d12 force damage).
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