Echoes (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a tiny tin gong or cymbal)|
|Duration:||Concentration, up to 1 minute|
Choose one creature you can see within range. For that creature, every sound is amplified and reverberates with distressing loudness. The creature must make a Constitution saving throw. On a failure, the creature is deafened and has disadvantage on all attack rolls and ability checks. A creature immune to the deafened condition automatically succeeds on its saving throw.
At the end of each of its turns, and each time it takes damage, the target can make another Constitution saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.