Retributive Shock (5e Spell)
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|Casting time:||1 reaction, to having your concentration interrupted|
|Components:||V,S,M (a narcotic drug)|
Commonly used by rivaling spellcasters, believed to be the cause of wizards carrying any other form of weapon.
As the energy used in concentrating begins to fade, it surges right back towards it's cause. The creature in range who interrupted your concentration takes 2d6 psychic damage, and must make a Charisma saving throw. On a failure, they cannot concentrate on spells until the start of their next turn.