Remove Breath (5e Spell)
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2nd-level Necromancy | |
Casting time: | 1 action |
---|---|
Range: | 30 feet |
Components: | S |
Duration: | 1 round |
You pull the wind right out of the lungs of one creature you can see within range, causing them to choke. The target can not breathe until the end of your next turn and must make a Constitution saving throw. On a failure, the target can not hold its breath and takes 2d6 necrotic damage. Creatures that do not need to breathe air, such as most undead, constructs, and aquatic creatures, automatically succeed this saving throw.
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