Furious Charge (5e Spell)

From D&D Wiki

Jump to: navigation, search
This spell is primarily intended for the eldritch knight archetype (PH, pg. 75) of the fighter class.
Furious Charge
Abjuration cantrip
Casting time: 1 action
Range: Touch
Components: S, V
Duration: Instantaneous

You create a shield of force on your shoulder and ram into a creature you can reach. Make a melee spell attack against the target. On a hit, the target takes force damage equal to 1d6 + your Strength modifier, and if it is Medium or smaller must make a Strength saving throw. On a failed save, the target is pushed 10 feet directly away from you and knocked prone.

You can instead cast this spell as a bonus action after you have used your action to dash, and have moved at least 10 feet straight towards the target of your attack.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).


Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsWizard

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Smite franchise, and/or include content directly affiliated with and/or owned by Hi-Rez Studios. D&D Wiki neither claims nor implies any rights to Smite copyrights, trademarks, or logos, nor any owned by Hi-Rez Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors