Blinding Heal (5e Spell)
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|Casting time:||1 action|
Your spell causes the chosen target to begin glowing with a radiant pulse of light and then burst with an incandescent haze of radiant energy, healing them for 2d4 + your casting modifier in Hp. All hostile targets within 20ft of the target must make a constitution saving throw against your spell dc, or be blinded for their next turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher. The heal increases by an additional 2d4 and the range of the blind effect is increased by another 10 feet.