Omen (5e Spell)

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Omen
2nd-level Enchantment (ritual)
Casting time: 1 Action
Range: Touch
Components: M (a dreamcatcher with a gemstone worth 25 gp in its center)
Duration: Special


Choose one creature you can see within range. The creature makes a Wisdom saving throw. However, if the dreamcatcher required to cast this spell is not noticed by the creature, it gains disadvantage. (For players, the GM instead rolls the save in secret). On a failed save, this spell succeeds, and on a successful save, nothing happens.

On a successful casting of this spell, the targeted creature will be affected the next time they are asleep for more than 5 minutes. In that sleep, it will have a dream, at least part of which you have influenced. Choose up to three symbols that will appear in the dream. These may include whatever you wish, but no written or spoken words may be used as symbols.

If the creature is already asleep, the symbols you choose appear in 1d4+1 minutes in the creature's sleep. If the creature awakes before that time passes, the spell fails.

The targeted creature must be sentient and have the ability to sleep, enter a sleep-like condition, or otherwise have dreams.


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