Magical Spell Tinkering (5e Spell)

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Magical Spell Tinkering
1st-level Transmutation (ritual)
Casting time: 1 action
Range: Touch
Components: V,M (A Tiny nonmagical object and the materials for the spell tingkered)
Duration: Indefinitely

You have gained inspiration from your exploration of Magical Tinkering, you can now imbue spells into an object.To use this spell, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and imbue within it a 1st level spell you have prepared, using up another spell slot as if you're casting the spell in addition to the slot you consumed casting this spell. The object now has 1 charge of that spell. Anyone holding the object may use his/her action to cast the spell as if you are casting it, using your spellcasting ability. A gem simply lose its magic and turn into a mundane gem after use, any other mundane item would dissolve into dust after the magic within is exhausted. This counts as active magical tinkering and is subjected to its limits.

At Higher Levels. When you cast this spell using a spell slot of 2th level or higher you may tinker and imbue a spell of equivalent level to the spell slots used to cast Magical Spell Tinkering, consuming the required slot.

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