Static Shackles (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a piece of amber or jet worth at least 100 gp)|
|Duration:||Concentration, up to 10 minutes|
When you cast this spell, choose two creatures you can see within range that are within 30 feet of eachother (You can target yourself as one of the creatures). Both creatures must succeed on a Strength saving throw or become lassoed together with arcs of magical electricity. A willing creature can choose to fail this saving throw. While lassoed together in this way, the two creatures cannot move or be made to move more than 30 feet away from eachother. As a bonus action on your turn, you can cause the connection between the two creatures to surge with electricity, dealing 4d8 lightning damage to one or both of the creatures. Any creatures or objects caught in a 2.5-foot-wide line that spans between the two creatures must make a Dexterity saving throw to avoid taking this damage. For every 5 feet closer the lassoed creatures are together from the initial maximum length of the spell, an additional 1d8 lightning damage is applied to the effect.
If the creatures move closer together, you can use your reaction to shorten the tether, reducing its maximum length.
A lassoed creature can use its action to attempt a Strength check against your spellcasting DC. If both lassoed creatures do so and succeed within one round of eachother, they break free and the spell ends.
If a creature lassoed by this spell teleports to a space outside of the tethered range, it immediately takes the maximum value for the lightning damage and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the initial distance between the tethered creatures increases by 5 feet for each spell slot above 4th.