Tremorsense (5e Spell)

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Tremorsense
Divination cantrip
Casting time: 1 bonus action
Range: Self
Components: S
Duration: 1 round


You feel the earth with your body to detect movement through its medium. Until the beginning of your next turn, you have tremorsense to a range of 60 feet in all directions from the point the spell was cast.
You can sense which direction objects or creatures are moving, and what general size category objects or creatures may be. You cannot tell the difference between creatures and objects using this sense, nor can you tell what kind of creature or object it is.
Every foot of fluid, such as water or loose sand, counts as two feet for the purposes of detecting creatures with this tremorsense.

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