Bullet (5e Spell)

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1st-level Conjuration
Casting time: 1 action
Range: 150 feet
Components: S, M (a spellcasting focus)
Duration: Instantaneous

Raising your wand, finger, or other pointy end, you conjure a metal bullet and blast it at a target you can see within range. Make a ranged spell attack against the target, dealing 4d6 piercing damage on a hit. Hit or miss, the projectile then vanishes.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can enhance it in a number of ways. Pick from among the following for each spell slot above 1st:

  • Quick Draw. You may cast this spell as a bonus action, or as a reaction in response to a creature you can see within range making a weapon attack.
  • Sure Aim. You gain a +1 bonus to your spell attack with this spell, and the damage increases by 1d6. You may pick this multiple times.
  • Dead Eye. The spell's range doubles, and the damage increases by 1d6. You may pick this multiple times.
  • Big Shot. You may make a another ranged spell attack against an additional target you can see within range. Firing this fast incurs a cumulative -1 penalty to your attack roll against each target beyond the first. You may pick this multiple times.
  • Beast Hunt. The bullet becomes solid silver. Damage dealt by this spell ignores all damage resistances and immunities.

Design Note: A god whose portfolio includes the Forge domain might grant this spell to those they favor: examples include Forge domain clerics, Divine Soul sorcerers, or Oath of the Gun paladins. If a god grants you a spell this way, it doesn't count against the maximum number of spells you can know or prepare. Consult your DM if you wish your character to benefit from this option.

(one vote)

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