Bullet (5e Spell)

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Bullet
1st-level Conjuration
Casting time: 1 action
Range: 150 feet
Components: S, M (a spellcasting focus)
Duration: Instantaneous


Raising your wand, finger, or other pointy end, you conjure a metal bullet and blast it at a target you can see within range. Make a ranged spell attack against the target, dealing 4d6 piercing damage on a hit. Hit or miss, the projectile then vanishes.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can enhance it in a number of ways. Pick from among the following for each spell slot above 1st:

  • Quick Draw. You may cast this spell as a bonus action, or as a reaction in response to a creature you can see within range making a weapon attack.
  • Sure Aim. You gain a +1 bonus to your spell attack with this spell, and the damage increases by 1d6. You may pick this multiple times.
  • Dead Eye. The spell's range doubles, and the damage increases by 1d6. You may pick this multiple times.
  • Big Shot. You may make a another ranged spell attack against an additional target you can see within range. Firing this fast incurs a cumulative -1 penalty to your attack roll against each target beyond the first. You may pick this multiple times.
  • Beast Hunt. The bullet becomes solid silver. Damage dealt by this spell ignores all damage resistances and immunities.


Design Note: A god whose portfolio includes the Forge domain might grant this spell to those they favor: examples include Forge domain clerics, Divine Soul sorcerers, or Oath of the Gun paladins. If a god grants you a spell this way, it doesn't count against the maximum number of spells you can know or prepare. Consult your DM if you wish your character to benefit from this option.

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