Bomb (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a glass vial, which the spell consumes)|
You fill a vial with a volatile mix of alchemical compounds and hurl it toward a point within range. Each creature within a 5-foot-radius sphere centered on that point must succeed on a Dexterity saving throw or take 1d6 non-magical bludgeoning damage.
At higher levels. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).