Reinforce Arms (5e Spell)
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|Casting time:||1 bonus action|
|Components:||V, S, M (A vial of mineral oil, a pinch of iron sand, and a weapon)|
You touch a weapon. Until the spell ends, the weapon becomes magical, if it isn’t already. In addition, the first time each turn you roll a 1 on the weapon's damage roll, you can reroll the die and must use the new roll.
At Higher Levels. You may reroll a 1 or 2 on a weapon's damage roll at 11th level.