7th Shot (5e Spell)

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7th Shot
Conjuration cantrip
Casting time: 1 reaction
Range: Self
Components: V
Duration: Instantaneous



  • The spell "7th Shot" is used only by gunslinger classes and can only be used on revolvers or other revolving-based ammo storage weapons.
  • Once cast, an extra bullet is conjured into the last vacant ammo slot giving a "7th Round"
  • The spell can be cast at the start of a player's turn, if successful the bullet will only conjure when all ammo has been emptied from the moon clips
  • The spell requires a 1D6 dice roll that exceeds 4


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