7th Shot (5e Spell)
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Conjuration cantrip | |
Casting time: | 1 reaction |
---|---|
Range: | Self |
Components: | V |
Duration: | Instantaneous |
- The spell "7th Shot" is used only by gunslinger classes and can only be used on revolvers or other revolving-based ammo storage weapons.
- Once cast, an extra bullet is conjured into the last vacant ammo slot giving a "7th Round"
- The spell can be cast at the start of a player's turn, if successful the bullet will only conjure when all ammo has been emptied from the moon clips
- The spell requires a 1D6 dice roll that exceeds 4
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