Genetic Reshuffle (5e Spell)

From D&D Wiki

Jump to: navigation, search
Genetic Reshuffle
4th-level Necromancy
Casting time: 1 Action
Range: 30 Feet
Components: V, S, M(part of the target's body, consumed by the spell)
Duration: Concentration, up to 1 minute

You target one creature in range, and begin to rewrite their DNA on the fly. Very poorly.

Roll 3d6. If this is equal to or more than their current hitpoints, their body explodes into a massive ball of meat, two size categories larger than their normal size. They essentially die instantly, and can only be revived by divine intervention, the wish spell, or similar effects. The spell then ends.

If it is not above their current hitpoints, at the start of your next turn, you roll again, but add 2d6 for every round you've been concentrating beyond the first.

This spell fails if the target is not at least partially made of flesh, essentially Constructs and Elementals.

At Higher Levels. When cast at 5th level or higher, add an extra 1d6 for every round you've been concentrating, for every level above 4th.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Cruelty Squad franchise, and/or include content directly affiliated with and/or owned by Consumer Softproducts. D&D Wiki neither claims nor implies any rights to Cruelty Squad copyrights, trademarks, or logos, nor any owned by Consumer Softproducts. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: