Kinetic Fusillade (5e Spell)

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Kinetic Fusillade
4th-level Conjuration
Casting time: 1 action
Range: Self (60-foot cone)
Components: V, S, M (a pinch of gunpowder, which the spell consumes, and six small metal tubes)
Duration: Instantaneous

You conjure an unbroken stream of metal flechettes, which fly from your hand faster than the eye can track. Roll a d20 and add 40; the total represents the amount of piercing damage you can do with this spell. Each creature in a 60-foot cone must make a Dexterity saving throw. You then allocate the total damage as you wish between all creatures which fail this save; you may deal the full amount to a single creature, spread it evenly between each target, or any other combination. If all creatures in this area succeed on their saving throw, you deal no damage and the spell slot is wasted.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, add 10 damage to the damage total for each slot level above 4th.

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