Scarecrow (5e Spell)

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Scarecrow
3rd-level necromancy
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a miniature scarecrow made from hay and cloth with two buttons for eyes worth at least 10 gold)
Duration: Concentration, up to 1 minute


A scarecrow imbued with fear magic that seeps into the surrounding area appears in an unoccupied space of your choice that you can see within range and lasts for the duration. The scarecrow is a Medium object with AC 15 and 20 hit points. If it is reduced to 0 hit points, the spell ends.

A hostile creature that moves within 60 feet of the scarecrow for the first time on a turn or starts its turn in that area must succeed on a Wisdom saving throw or become frightened of the scarecrow for the duration. If a creature that is frightened of the scarecrow ends its turn in a location where it doesn’t have line of sight to the scarecrow, the creature can repeat the saving throw, ending the effect on itself on a success.

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