Scarecrow (5e Spell)

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Scarecrow
1st-level Necromancy
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a miniature scarecrow made from hay and cloth with two buttons for eyes worth 10 gold)
Duration: 1 minute

A large scarecrow appears for the duration in an unoccupied space of your choice that you can see within range. The scarecrow is treated as an object and has an AC of 15 and 10 hit points. It lasts for the duration or when it is destroyed. The scarecrow occupies that space and all creatures can move through its space as if it was difficult terrain. You awaken the sense of mortality in all affected creatures within range. A construct or an undead is immune to this effect. Any creature hostile to you that is within 90 feet of the scarecrow and has visual sight on it and any creature within 30 feet of the scarecrow even if it has no visual sight must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the scarecrow is destroyed, all creatures affected by it are no longer frightened.

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