Time Clusters (5e Spell)

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Time clusters
Conjuration cantrip
Casting time: 1 action
Range: 60 feet
Duration: Concentration, up to 1 minute


Throw three particle projectiles towards up to three creatures. Each creature must make a Dexterity saving throw, taking no damage on a success. As a bonus action on each of your turns, you may deal 1d4 force damage to each creature. On the end of each particular creature's turn, said creature must make a constitution saving throw to get rid of the effect.

At Higher Levels. The damage increases by 1d4 at 5th level (2d4 force damage), and again at 11th (3d4 force damage) and 17th (4d4 force damage) levels.

2.00
(2 votes)

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