Blood Exchange (5e Spell)

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Blood Exchange
5th-level Necromancy
Casting time: 1 minute
Range: Touch
Components: V, S, M (The corpse of a creature killed with the object that will be affected by the spell, salt)
Duration: 24 hours


Blood Exchange need to target a weapon or improvised weapon. In order to cast the spell on it, the user need to kill a living creature with the weapon that will be affected. The user then needs to put a pinch of salt on the body head, and, if the weapons does slashing or piercing damage, plunge it into the corpse. If it does bludgeoning damage, the user needs to smash the corpse with the weapon and leave it without touching it. The person casting it can do it with somebody else weapon, providing the person is consenting and the body was killed with it. They can then use the weapons with the effect of the spell. Then, they need to cast the spell on it. Once done, the weapon will start glowing a deep red. When somebody inflict damage with it, they can either get a quarter of the damage done back as temporary Hit Points, add double the value to their next attack as necrotic damage or do nothing and keep it for later use. Here is an example : you use this spell on a war axe, and do an 11 on your damage roll. One quarter of 11 rounded down is 2. You can either gain 2 temporary hit points, get 2 necrotic damage on your next attack or do nothing. If you did nothing, and on your next attack roll you get a 10, you get 2 other points. You can then either get 4 temporary hit points, get 4 necrotic damage on your next attack or cumulate it for later use. If you use it to get bonus damage and roll a 9, 9+4=13, so you gain 3 points that you can use for the same effects. .This effect stack between fight. All points and temporary hit points are lost when the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 9th level or higher, you gain half of the damage done instead of a quarter back as points.

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