Control Electricity (5e Spell)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This spell is intended for use in a modern/sci-fi campaign.
Control Electricity
Transmutation cantrip
Casting time: 1 action
Range: Touch
Components: S
Duration: 1 Minute

You take a portion of static charge and manipulate it in one of the following ways:

  • You can create a harmless sensory effect using electricity, such as shocking someone, causing your hair to stand on end, or making a crackling sound.
  • You can power simple electrical devices. This effect lasts for as long as you are in contact with the device.
  • You can cause electricity to flow too fast into a machine or not at all. Choose a Large or smaller machine within range, causing it to short-circuit or lose power, disabling it for 1 minute.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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