Heart Jumpstart (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (Two lodestones)|
|“||Whenever you go to a doctor to improve your health, make sure they are medicinial, and not electrical engineering.||”|
|—Gregory Landaphon II, Defendant Lawyer|
You send a jolt of electricity into a creature you touch, bringing them back to health. The target gains 2d4 hit points; If the target is vulnerable to lightning damage or if the amount rolled is greater than its hit point maximum, it takes 2d4 lightning damage instead. In addition, the next successful melee weapon attack the target makes within the next 10 minutes deals an additional 2d4 lightning damage.