Reinforce Armament (5e Spell)

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Reinforce Armament
Transmutation cantrip
Casting time: 1 bonus action
Range: Touch
Components: V, S, M (mineral oil, a whetstone, and a simple melee weapon)
Duration: 1 minute

A metal melee weapon with the light and finesse property you are holding is imbued with arcane power. For the duration, you can use your spellcasting ability instead of Strength or Dexterity for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or let go of the weapon.

At higher levels, the weapon’s damage die increases when you reach the 5th level (1d10), 11th level (1d12), and 17th level (2d6).

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