Alchemical Bomb (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a glass vial, which the spell consumes)|
You throw a vial filled with unstable alchemical mixtures at an enemy in range. The target must succeed on a Dexterity saving throw or take 1d8 damage. The number rolled on that die determines the attack's damage type, as shown below.
1 - Acid 2 - Cold 3 - Fire 4 - Force 5 - Lightning 6 - Poison 7 - Psychic 8 - Thunder
At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).