Hell’s Gaze (5e Spell)

From D&D Wiki

Jump to: navigation, search
Hell’s Gaze
4th-level Necromancy
Casting time: 1 Action
Range: Self (60 Feet)
Components: V, S, M (A crystallized medusa eye)
Duration: Concentration, up to 1 minute.

Your very gaze releases life-disrupting energy. You create a 60 foot long beam. Any creature that enters the area or starts their turn within it must make a Constitution saving throw, or take 2d10 necrotic damage, half as much on a successful save. On a failure, they are also blinded. At the end of their turn, they may reattempt the save, ending the blindness on a success.

Additionally, you may use an action to change the direction of the beam.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, this spell deals an additional 1d10 necrotic damage for every level above 4th.

(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!