Water Jet (5e Spell)

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Water Jet
1st-level Evocation
Casting time: 1 action
Range: 60 feet
Components: S,M (A vial of water)
Duration: Instantaneous

Thrusting your wrist forward, a steaming jet of hot water shoots from your wrist, hitting a single target within a 60 foot line and dealing 1d8 bludgeoning damage and 1d6 fire damage. The water can also be used to push light objects (Such as a cup or the panels on a small mill). The water remains in existence after the spell is cast, and stays at boiling temperature for 1 hour.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the spells damage increases by 1d8 bludgeoning at each spell slot level.

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