Sticky Blood (5e Spell)

From D&D Wiki

Jump to: navigation, search
Sticky Blood
1st-level Transmutation
Casting time: 1 reaction, when you just suffered physical damage
Range: Self
Components: V, S
Duration: Instantaneous


After you take physical damage you can use your reacton to transmutate spilled blood into a thick sticky substance. You gain hitpoints equal to 1d6 + your Constitution modifier (min. 1). If you took damage from a meelee weapon, it gets stuck in the wound. Opponent may use an Action to try pulling their weapon out dealing 1d4 hitpoints of damage on success, they must succeed a Strength check against your Spell DC. You can safely release the weapon from your wound as a bonus action.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the regained hitpoints increase by 1d6 for each slot level above 1st.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: