Brittleskin (5e Spell)

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Design Note: Adapted from the spell of the same from Shining South

3rd-level Transmutation
Casting time: 1 action
Range: 120 feet
Components: V, S,
Duration: 1 minute

You cause a creature’s skin to crystallize and become brittle when you cast this spell. The targeted creature must make a constitution saving throw, avoiding the effects of this spell on a success, Whenever the affected creature is hit in combat, part of the crystallized hide cracks and shatters, dealing it additional lethal damage equal to its natural armor bonus plus 2dx where x is the creature's hit dice. Thus, if a Lizardfolk, a creature with a natural armor of 13 is affected by this spell, it takes 2d8 + 3 points of slashing damage each time it is struck by a melee, ranged, or natural weapon. The creature’s actual Armor Class does not change.

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