Wisplight (5e Spell)

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Wisplight
1st-level Conjuration
Casting time: 1 action
Range: 15 ft
Components: V, S, M (a pinch of bone ash)
Duration: Concentration, up to 1 hour


You create a Tiny magical light within range, appearing as a glowing orb or shimmering flame. It emits bright light in a 20-foot radius and dim light for a further 20 feet. As a bonus action on your turn, you can command the wisplight if it is within 120 feet of you, causing it to move up to 60 feet in a direction of your choice and/or alter the radius of its light or color. When you use a bonus action to command it, you can choose for it to take one of the following additional actions:

Disperse Vapor. The wisplight hedges out fog, gas, dust, or other visual obscurements in a 20-foot radius around it.

Spark. Make a melee spell attack against a target within 5 feet of the wisplight. On a hit, the target takes radiant, fire, lightning, or cold damage (your choice when you create the wisplight) equal to 1d4 + your spellcasting ability modifier.

Detonate. The wisplight explodes, destroying it and ending the spell if there are no remaining wisplights created by this spell. All creatures within a 5-foot radius of the exploding wisplight must make a Dexterity saving throw, taking 3d6 damage on a failure, or half as much on a success. The damage type is the same as the wisplight's Spark ability.

At Higher Levels. This spell uses Modular Spell Upcasting, meaning you are granted a number of Power Points equal to the level of the slot expended to cast this spell. Refer to the table below for how this spell can be upcast by allocating Power Points.

—Power Point Cost—
0 1 2 3 4 5 6 7 8 9
Light and Disperse Radius 🔗 20 ft. 25 ft. 30 ft. 35 ft. 40 ft. 45 ft. 50 ft. 60 ft.
Detonate Radius 🔗 5 ft. 10 ft. 15 ft. 20 ft.
Spark/Detonate Damage 🔗 1d4/3d6 1d4/4d6 2d4/5d6 2d4/6d6 3d4/7d6 3d4/8d6 4d4/9d6 4d4/10d6 5d4/11d6 5d4/12d6
Duration Up to 1 hour Up to 8 hours
Wisp Amount 1 2 3 4 5

Wisp Amount. By allocating power points into this attribute, you can create and command multiple wisplights with a single casting of this spell. You can command all wisplights with the same bonus action, issuing the same or different commands to each one. At least one power point must be allocated into this attribute to cast this spell.

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