Ice Eruption (5e Spell)

From D&D Wiki

Jump to: navigation, search
Ice Eruption
3rd-level Evocation
Casting time: 1 action
Range: 150 feet
Components: V,S,M (a splash of water)
Duration: Concentration, Up to 1 minute

A bright streak flashes from your pointing finger or a blue ball from your mouth to a point you choose.

Ice spreads across the ground in a 30-foot square starting from a point within range. For the duration, the ice turn the ground in the area into difficult terrain. Each creature in the area when you cast the spell must make a Dexterity saving throw. A target takes 3d6 cold damage on a failed save, or half as much damage on a successful one If a creature enters the spell’s area for the first time on a turn or starts its turn there the ground erupts in a blossom of ice spikes dealing 2d6 cold damage.


At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd


Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard [[Category: ]]

Home of user-generated,
homebrew pages!


Advertisements: