Lunar Serenity (5e Spell)
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|Casting time:||1 action|
You summon the moon's serene grace or the sun's healing rays, creating a sphere of purplish light or incandescent yellow light. The sphere emits a 10-foot radius of bright light and dim light for an additional 10 feet. On the start of their turns, each nonhostile creature within the bright light regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Creatures in the bright light that are disguised by illusion spells such as disguise self appear as their true forms. You may designate any number creatures to be immune to this effect.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing is increased by 1d8.