Nurture (5e Spell)
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|1st-level Enchantment (ritual)|
|Casting time:||1 minute|
You can infuse a beast or plant with vitality. When you cast this spell, choose one of the following effects:
- Target plant or beast creature is cured of the poisoned condition, and has advantage on saving throws against being poisoned for the duration of the spell.
- Target plant or beast creature gains temporary hit points equal to 1d4 + your spellcasting modifier for the duration of the spell.
- Target noncreature plant regains all of its hit points, and gains resistance to nonmagical bludgeoning, slashing, and piercing damage for the duration of the spell.