Fimbulwinter (5e Spell)

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Fimbulwinter
9th-level Transmutation
Casting time: 10 minutes
Range: Self (5-mile radius)
Components: V, S, M (a large crystal sculpted into the shape of a heart worth 500 gp, which the spell consumes)
Duration: 24 hours


You plunge the area within 5 miles of you into a horrible cursed winter, creating the following effects:

  • Winter's Bite: The temperature plummets to arctic cold (approximately -60F), with sustained gale-force winds and 4-6 inches of snowfall every hour. The area becomes difficult terrain as well as heavily obscured, and ranged attack rolls made within it using physical projectiles such as arrows are made at disadvantage. Instead of a DC of 10, the saving throw against exhaustion from the cold weather is your spell save DC. Once the spell ends, the weather gradually returns to normal.
  • Spirits of Winter: The landscape becomes haunted by spirits of winter given physical form. Every hour a creature spends outdoors in the area, roll a d20. On an 18 or higher, it is attacked by either a pack of 2d4 winter wolves or a group of 1d3 ice paraelementals. Creatures summoned by this spell are not hostile to you or your companions, but they are not under your control.

If you cast this spell in the same area every day for a year, the spell lasts until dispelled.

4.00
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