Ice Paraelemental (5e Creature)
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Large elemental, neutral
Damage Vulnerabilities fire
Frost Form. The elemental can freely pass through nonmagical, unworked ice or snow. While doing so, it doesn't disturb the material it moves through and it is unaffected by difficult terrain or movement-impairing effects that would be caused by arctic conditions. If the elemental makes contact with a body of water or liquid that is principally water (not counting water-based creatures), it freezes the liquid to a depth of 6 inches over a 10-foot area around it. This ice lasts for 1 minute. In addition, a creature that touches the elemental, hits it with a melee attack, or is swimming in water frozen by it takes 3 (1d6) cold damage. If caught swimming, that creature is also pushed to the nearest unoccupied space of swimmable water.
Freezing Aura. Any creature that starts its turn within 10 feet of the elemental takes 3 (1d6) cold damage.
Multiattack. The elemental makes two attacks.
Puncture. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or take 4 (1d8) cold damage and have its speed reduced by 10 feet until it takes fire damage or until the end of its next turn.
Born of clashing, residual elemental energies from the Planes of Air and Water; the ice paraelemental is a craggy, glacial spire given life. Its body is composed of segmented plates of sharpened ice that fold and shift over themselves as the elemental lumbers forward, with motes of snow drifting off its frigid mass.