Imperil (5e Spell)

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Imperil
3rd-level Evocation
Casting time: 1 action
Range: 15ft
Components: V , S , M(gp) (Clay figure sculpted into the visage of a chaos aliened god that will be consumed on cast)
Duration: "Concentration, up to 1 minute"


Ancient & Chaotic forces have always foretold of calamity & peril. Choose a target that you can see within range. That creature must make a constitution saving throw. On a failed save the targets Acid, Cold, Fire, & Lightning damage affinities will be altered by the following table.

Before -> After
Immunity -> Resistance
Resistance -> Normal
Normal -> Vulnerable
Vulnerable -> *Special
*Special: In events where the target creature is already vulnerable, vulnerability is kept the same but now has added effects of making the Imperiled creature(s) take from attacks of relevant damage types Critical Hit damage on attack rolls that land a natural 18, 19, or 20. Or if the Imperiled creature is subjected to a saving throw , the creature makes its roll at a -3 penalty on said save.

At Higher Levels. When you cast this spell using a spell slot of 6th, 7th or 8th level the spells range improves to 30ft & gains the ability to target 2 creatures on a single cast. When casting this spell with a 9th level spell slot this spells range improves to 45ft & gains the ability to target 3 creatures on a single cast.

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