Summon Anthill (5e Spell)

From D&D Wiki

Jump to: navigation, search
Summon Anthill
3rd-level Conjuration
Casting time: 1 action
Range: 60 feet
Components: S,M (an antenna)
Duration: Concentration, up to 1 minute

Choose an unoccupied space of dirt, soil, or sand within range. With a rumble underfoot, an anthill appears in the chosen space, followed by a swarm of ants.[1] The summoned ants are friendly to you and your companions, and they take their turn(s) immediately after yours. You can issue commands to them telepathically during the spell's duration, which they follow. If you don’t issue any commands to them, they take no actions, even to defend themselves. When the spell ends, any remaining ants return home.

For the duration of the spell, you can use a bonus action to cause a new swarm of ants to appear from the anthill's space if there are no other swarms remaining.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you summon one additional swarm of ants during the initial casting for each slot level above 3rd.

Back to Main Page5e HomebrewSpellsWizard
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsDruid

  1. A swarm of ants created by this spell share its statistics with the swarm of beetles.
Home of user-generated,
homebrew pages!