Flame Charge, Variant (5e Spell)
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|Casting time:||1 action|
|Range:||Self, up to 30 feet line|
You cloak yourself in flame and rush forward in a up to 30 feet long line. Each creature that you pass through must make a Strength saving throw. On a failed save, the target takes 3d6 fire damage, 2d6 bludgeoning damage and is knocked prone. On a successful save, the target takes only half as much damage and is not knocked prone. You don’t provoke opportunity attacks by using Flame Charge.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the fire damage increases by 1d6 for each slot level above 3rd.