Conjure Plant Creatures (5e Spell)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.
Conjure Plant Creatures
3rd-level Conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour


You summon fey spirits that take the form of plant creatures and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

  • One plant of challenge rating 2 or lower
  • Two plants of challenge rating 1 or lower
  • Four plants of challenge rating 1/2 or lower
  • Eight plants of challenge rating 1/4 or lower

Each plant is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.


Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsRanger

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is {{{1}}}. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains {{{2}}} material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: